The meta-game and size of conflicts bring to mind a different turn-based tactics game. ![]() As The Lamplighters League points out, it’s hard for anyone to raise the alarm when they’re all dead. The violent stealth kills available to all Bruiser characters has them charge into a crowd of enemies killing everyone they touch. The addition of stealth makes things a little more interesting, but stealth here isn’t a viable option for the entire game but instead a chance, Indy-style, to bop a few guards before a big scrap. Once your heroes - there’s usually three but some missions can give you more - have acted, then the enemy will take their turn. This is classic turn-based strategy, so there’s a grid and you’ll rattle around it burning AP (each character starts with two, but it’s a fluid resource, and many buffs or skills will give characters more) to move or perform actions. Eddie can put out a nearly unlimited amount of damage with his revolvers, and every character has their own “engine”, a unique mechanic that lets them be good at the thing they’re supposed to be good at. Ingrid is a close-range behemoth, with the ability to dance through a crowd of enemies, knocking one over as it hits the wall before pirouetting into the middle of a brawl to unleash her ultimate ability a sweeping leg and a high roundhouse kick, damaging everything around her. ![]() In play, most of these characters will feel distinct.
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